# What has Sean Garschi built?

Canonical: https://seangarschi.com/answers/what-has-sean-garschi-built

Updated 2026-08-19. Category: Entity.

Sean Garschi has built the browser-playable Interactive MPC series (the Ye Runaway MPC, Father, Power, and Daft Punk editions), the Drake Iceman experience, reusable drop infrastructure for artists and labels, Clipper (Growthr’s pay-per-view clipping marketplace), and the Growthr Content Engine.

## Interactive builds

The Interactive MPC is the clearest example of the format: sixteen pads loaded with an artist's own stems, playable within seconds of landing, composed so that every session ends with a screen recording. The mechanic fits in a sentence, which is why it travels.

On Sight and Iceman are release experiences built to match their source material rather than describe it, one immediate and abrasive, one a space you move through instead of a page you scroll.

## Infrastructure

Artist drop systems are the unglamorous half: reusable release infrastructure so the next announcement takes days to ship rather than restarting from zero. Roughly eighty percent of release-site work is identical every cycle, and separating that from the creative layer means the creative gets the whole timeline.

## Systems

The Growthr Content Engine automates sourcing, drafting, scheduling, and reporting across client accounts while keeping a human editorial gate before anything publishes. Fully autonomous publishing produces volume and destroys voice, and voice is the asset.

## Related questions

**Can you see Sean Garschi's work live?**

Selected projects are documented at seangarschi.com/work, with live links where the build is still public.

**What technology are the builds made with?**

Web Audio API for sound, WebGL and Canvas for visuals, TypeScript throughout, and edge hosting so a release-day traffic spike is not an engineering conversation.

Source: https://seangarschi.com/answers/what-has-sean-garschi-built
Contact: start@growthr.com
