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San Francisco · California

Interactive Web Experiences in San Francisco

San Francisco work is startup work: product launches, developer tools, and fintech brands that want the growth stack and the interactive layer from one team.

What is interactive web experiences in San Francisco?

An interactive web experience is a custom-built site people play with instead of scroll past, a playable instrument, a drop portal, a world you can move through, engineered so that using it produces a screen recording worth posting. For San Francisco clients that work runs remotely by default and on site where the project needs it.

What's different about working in San Francisco

  • Launches here anchor to a product moment rather than a cultural one, which changes the interactive brief: the build demonstrates the product instead of the artist.
  • Buyers are technical, so a build that is genuinely well-engineered is itself the pitch.
  • Fintech and SaaS budgets run on quarters, and the strongest work gets scoped a quarter ahead.

What's included

Concept and interaction design

The core mechanic: what the visitor does with their thumbs in the first three seconds, and why that action is worth filming.

Custom build

Web Audio, WebGL, Canvas, or plain DOM, chosen by what the idea needs rather than what is trendy. No template, no page builder.

Mobile-first performance

Asset budgets, audio preloading, and touch latency tuned so it feels like an app on a mid-range Android.

Capture and instrumentation

Email or SMS capture, share hooks, and event tracking so you know exactly what the moment produced.

Full detail on the interactive web experiences page.

Interactive Web Experiences in San Francisco, questions

Do you work with clients in San Francisco?+

Yes. Sean Garschi works with San Francisco artists, labels, and brands regularly, both remotely and in person where the project needs it. He works across San Francisco, Los Angeles, New York.

What makes interactive web experiences different in San Francisco?+

San Francisco work is startup work: product launches, developer tools, and fintech brands that want the growth stack and the interactive layer from one team.

How long does an interactive web experience take to build?+

A focused single-mechanic experience typically ships in two to four weeks. Larger multi-scene worlds run six to ten weeks. The variable is almost never code, it is how long asset and approval cycles take on the artist side.

Will it work on phones?+

Phones are the primary target, not an afterthought. Every build is tuned for touch latency, mobile data, and the screen-recording behaviour people actually use to share it.

Do you work directly with labels and management?+

Yes. Work runs through management, labels, or creative directors as often as it runs direct with the artist.

Building something in San Francisco?

Tell me what the moment is, when it lands, and what already exists.